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The Computer Visualization Facility (CVF) was launched
on the 30th of August, 2001 by the head of the Information Division,
Helen Hayes. The facility contained an Alpha workstation for 3D visualization,
a digital video editing suite, a 61-inch plasma screen and the prime
attraction, an Elumens VisionStation. Several demonstration animations
were developed to show the power of the VisionStation, that is, to
immerse the viewer in the computer generated imagery. |
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Both pre-rendered and interactive material can be displayed in
the VisionStation, which is a hemispherical dome with a projector
at the focal point. The real feature of the dome is the lens on
the projector. Specially ground to ensure that no pixel compression
occurs at the periphery of the images, this lens is the single most
expensive and fragile component of the VisionStation. Spherically
distorted animations generated in 3DSMax of 3D geometry are then
projected into the dome, which provides the viewer an immersive
experience that goes far beyond viewing a flat screen. The device
can also be used interactively with software such as Blueberry 3D,
a terrain simulator that provides excellent detail of a very large
model. This software allows the viewer to interactively move about
an environment, enhancing the immersive experience even further.
Aside from the VisionStation, the 3D Alpha workstation, using active
shutter glasses, can be used to look at 3D geometry in 3D. The images
appear to pop out of the screen and many can be interactively rotated
as well. This workstation also provides scientific visualization
software, including Vis5D, AVS 5 and PV-Wave. These software packages
allow the visualization of highly complex datasets in meaningful
ways, allowing researchers greater insight to the meaning of their
calculations and also make it far easier to communicate this information
to those colleagues not as familiar with the information. Often
this data is generated by the supercomputer or parallel farm provided
by the Melbourne Advanced Research Computing Centre (MARCCentre).
The 61-inch plasma screen represents on of the most advanced display
screens available today. The luminosity of this screen has to be
seen to be believed. The vibrancy of the colours makes any other
display seem dull and flat. The purpose of such a large screen is
to allow the collaborative investigation of data by a group. Because
it is not a front projected screen, people can approach the screen
without casting shadows, whereas rear projected solutions require
a much darker environment in which to operate usefully. The display
also has a large road case which allows it to be transported safely.
Supporting the above equipment are several pieces of hardware and
software. Two high-end PCs are used to run the VisionStation and
the plasma screen. These machines have been outfitted with powerful
graphics accelerators, large hard drives and plenty of RAM to ensure
excellent performance with the accompanying peripherals. Also provided
is a DV editing suite, which includes a G4 Macintosh, a miniDV/SVHS
video recorder and monitor. This allows the editing of digital video
for presentation on tape, cdrom or the web. It is even possible
to display the video in the VisionStation. Lastly, the CVF also
provides a powerful renderfarm, which is a group of machines linked
together to render images from a large animation in concert. This
facility allows large, complex animations to be generated in far
less time than would otherwise be possible. Something that might
take a month on a single machine might take only a couple of days
on the renderfarm.
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| On the software side of things, the facility provides
3DSMax 4, one of the most popular 3D modelling and animation available.
Also, the Image Processing Factory, which contains several packages
including Image Modeller, which can be used to rapidly create low-resolution
polygon 3D models, which are extremely useful in interactive presentations
in the VisionStation. A high-speed FireWire scanner allows the capture
of high-resolution textures, which can be used on the 3D models. The
facility is always looking for new, interesting and useful technologies
and software as they become available, with a view to possible inclusion
in the CVF if appropriate. |
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Over a hundred interested parties have toured the CVF in the months
since it opened. The general enthusiasm for the facility has been
extremely encouraging and the facility is now starting to actively
provide support for academics and postgraduates. Several projects
have been suggested and have started, including a study of the types
of 3D modelling software solutions, an investigation into the purpose
and use of immersive imagery, and a robotic arm simulation. Projects
that are still in the formation stage include a virtual tour of
Antarctica and the investigation of plate tectonics and the evolution
of these plates of the millennia.
The CVF has been in operation for a little over nine months and
has succeeded in attracting new and varied users from a range of
academic disciplines, especially from those departments that traditionally
haven¹t used the high performance computers. The staff continues
to actively promote the facility to departments and are continuing
to investigate new technologies and determine their relevance to
the University community. Also the expansion of the facility is
being considered for the future, including the relocation of the
CVF during 2003 to a larger and more appropriate location.
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